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O nama – Youth STEAM Capacity Builder
Erasmus+ KA210-YOU · 2025–2026 Erasmus+ KA210-YOU · 2025–2026

Gradimo digitalnu
budućnost mladih zajedno.

Building the digital future
of youth together.

Youth STEAM Capacity Builder nije samo jednokratna radionica. To je Erasmus+ projekat koji gradi trajne kapacitete organizacije, članova, sistema, kao i alata koji ostaju u organizacijama nakon što projekt završi.

Youth STEAM Capacity Builder isn't a one-off workshop. It's an Erasmus+ project that builds lasting capacity the people, systems, and tools that remain in organizations long after the project ends.

Septembra 2025 – Novembra 2026September 2025 – November 2026
Srbija 🤝 HrvatskaSerbia 🤝 Croatia

Dve organizacije. Jedna vizija.

Two organizations. One vision.

🇷🇸
Novosadski edukativni centar
Novi Sad, SrbijaNovi Sad, Serbia

NEC je iskusna organizacija za mlade specijalizovana za neformalno obrazovanje i razvoj kompetencija. Stoji iza Design Thinking metodologije, andragogije, dizajna kurikuluma i kreiranje društveno edukativnih igara.

NEC is an experienced youth organization specializing in non-formal education, competence development, and EU projects. It is a driving force behind Design Thinking methodology, andragogy, curriculum design, and the creation of educational board games

Partner organizacija Partner organization
🇭🇷
STEAM Centar
Osijek, HrvatskaOsijek, Croatia

STEAM Centar je organizacija iz Hrvatske koja integriše STEAM pristup u rad sa mladima. Nosi projektno liderstvo i doprinosi ekspertizom u STEAM metodologijama i regionalnom umrežavanju.

STEAM Centar is a leading Croatian organization integrating the STEAM approach into youth work. They carry the project leadership and contribute expertise in STEAM methodologies and regional networking.

Vodeći aplikant Lead applicant

Zašto STEAM?

Why STEAM?

S
Nauka
Science
T
Tehnolog.
Technology
E
Inženjers.
Engineering
A
Umetnost
Arts
M
Matematika
Mathematics

STEAM nije skraćenica to je filozofija učenje i mišljenja. Sposobnost da se prepozna problem, osmisli rešenje, prototipuje, testira i ponovi ako treba i nekoliko puta, kako bi naučili. To je verovatno najvažnija kompetencija 21. veka. Mi to učimo i to podučavamo.

STEAM isn't just an acronym — it's a philosophy of thinking. The ability to identify a problem, design a solution, prototype, test, and iterate — that's probably the most important competence of the 21st century. We know it. And we teach it.

Šta radimo

What we do

Pet aktivnosti. Jedna misija: od konzumenta do kreatora.

Five activities. One mission: from consumer to creator.

💻
Digitalni alati za STEAM edukaciju
Digital Tools for STEAM Education

6 nedelja intenzivnog online programa. AI alati, interaktivni sadržaj, kolaborativne platforme, analitika podataka — sve što je potrebno da postaneš kreator STEAM rešenja. Youthpass sertifikat + mentorstvo + projektni portfolio.

6 weeks of intensive online training. AI tools, interactive content, collaborative platforms, data analytics — everything needed to become an active STEAM creator. Youthpass certificate + mentorship + project portfolio included.

20 učesnika · Online 20 participants · Online
🧠
E-learning STEAM platforma
STEAM E-Learning Platform

Nije samo online kurs, to je trajna organizaciona infrastruktura. Kursevi, kolaborativni projekti i resursna biblioteka ostaju dostupni svim učesnicima i organizacijama i nakon završetka projekta.

Not just a course hub — it's permanent organizational infrastructure. Courses, mentor-matching, collaborative project spaces, and a resource library remain accessible to all participants and organizations after the project ends.

Trajni kapacitet Permanent capacity
💚
STEAM za mentalno zdravlje
STEAM for Mental Health

Pionirski program koji povezuje STEAM edukaciju i podršku mentalnom zdravlju. Dizajniran za omladinske radnike i facilitatore koji rade sa mladima u zahtevnim kontekstima, koji ponekad i sami trebaju podršku.

A pioneering programme connecting STEAM education with mental health support. Designed for youth workers and facilitators who work with young people in challenging contexts — and who need support themselves.

Inovativno · 3 radionice Innovative · 3 workshops
🎲
STEAM društvena igra & mentorstvo
STEAM Board Game & Mentorship

Mladi ne samo da igraju društvene igre, oni dizajniraju igru. Ko-kreativni proces u kome učesnici postaju autori originalnog board gama, a zatim mentori koji igru prenose drugim mladima. Svaki mentor → 10+ mladih.

Young people don't just play — they design the game. A co-creative process where participants become authors of an original board game, then transform into mentors who bring it to other youth. Every mentor reaches 10+ young people.

Multiplikacija ugrađena u dizajn Multiplication by design
🌿
STEAM Eco-Hackathon
STEAM Eco-Hackathon

Primena digitalnih veština na realne ekološke izazove. Kodiranje, 3D modelovanje, prototipovanje sve u funkciji osmišljavanja inovativnih rešenja za lokalne probleme zaštite životne sredine.

Applying digital skills to real environmental challenges. Coding, 3D modelling, and prototyping — all in service of designing innovative solutions to local environmental problems.

Inovacija · Održivost Innovation · Sustainability

Naši učesnici

Our participants

🧑‍💼
Omladinski radnici
Youth workers
Koji žele da unaprede digitalne kapacitete svojih organizacija
Who want to advance their organization's digital capacities
🎓
Treneri i facilitatori
Trainers & facilitators
Koji traže inovativne metodologije za rad sa mladima
Seeking innovative methodologies for working with young people
🌱
Mladi 18–30 godina
Young people 18–30
Posebno iz ruralnih sredina i marginalizovanih zajednica
Especially from rural areas and marginalized communities
🤝
Volonteri u edukaciji
Educational volunteers
Koji žele da postanu kreatori, a ne samo učesnici
Who want to become creators, not just participants

Naš pristup

Our approach

Sve što radimo počiva na istim principima od prvog do poslednjeg dana projekta.

Everything we do rests on the same principles — from day one to the very last day of the project.

01
Design Thinking

Empatija, definisanje problema, idejacija, prototipovanje, testiranje pedagogija koja menja način mišljenja.

Empathy, problem definition, ideation, prototyping, testing — pedagogy that changes how people think.

02
See–Do–Teach–Master

Posmatraš, primenjuješ, podučavaš, savladavaš. Svaki korak dublje u kompetenciju.

You observe, apply, teach, master. Each step takes you deeper into true competence.

03
Youthpass

Sve aktivnosti mapirane su na Youthpass kompetencije evropski okvir za neformalno učenje.

All activities are mapped to Youthpass competences — the European framework for non-formal learning.

04
Podaci informišu dizajn
Data-informed design

PRE analiza potreba pre svakog programa. Kurikulum se prilagođava stvarnosti, ne pretpostavkama.

PRE needs analysis before every programme. Curriculum adapts to reality, not assumptions.

Stvarni rezultati

Real results

20+
učesnika po programu
participants per programme
2
partnera, 2 države
partners, 2 countries
10
obučenih omladinskih radnika i volontera po organizaciji
trained youth workers & volunteers per organization
200+
mladih dostignutih kroz mentorsku multiplikaciju
youth reached through mentor multiplication
15
meseci izgradnje kapaciteta
months of capacity building

Ne organizujemo radionice.
Gradimo kapacitete.

We don't run workshops.
We build capacity.

Standardni pristupStandard approach

  • Jednokratne radionice bez kontinuiteta
  • Znanje ostaje kod spoljnog eksperta
  • Resursi nestaju kad projekt završi
  • Zavisnost od novog finansiranja
  • Nema multiplikacije uticaja

YSCB pristupYSCB approach

  • Trajni kurikulum koji ostaje organizacijama
  • Interni kapaciteti koji rastu svakim ciklusom
  • Platforma ostaje aktivna i nakon projekta
  • Mentori nastavljaju rad sa novim generacijama
  • Svaki trener → 10+ mladih (200+ ukupno)

Pridruži se STEAM zajednici.

Join the STEAM community.

Besplatni programi, Youthpass sertifikat, mentorstvo i mreža profesionalaca koji grade digitalnu budućnost regiona.

Free programmes, EU certificate, mentorship, and a network of professionals building the digital future of the region.

🇪🇺

Funded by the European Union. Views and opinions expressed are, however, those of the author(s) only and do not necessarily reflect those of the European Union or the Agency for Mobility and EU Programmes (AMPEU). Neither the European Union nor AMPEU can be held responsible for them.

Finansirano od strane Evropske unije. Stavovi i mišljenja koja su ovde izražena isključivo su stavovi autora i ne odražavaju nužno stavove Evropske unije ili Agencije za mobilnost i programe EU (AMPEU). Ni Evropska unija ni AMPEU ne mogu se smatrati odgovornim za njih.